Adventure Compiler
Design yourself all the adventures you
want using the exclusive Adventure Compiler, the AI/ATC
Adventure Generator that allows the complete interaction
with the FS2002 ATC and Traffic generated by the
Artificial Intelligence. You can create your custom
flight plan using FS2002 or any other Flight Plan capable
to export the plan in FS2002 format (as FSNavigator,
Ultimate Airlines etc.). Also you can set-up many
options before compile the adventure. For example, if
you wnat to change the fuel on board the Compiler
computes automatically the V1,Vr and V2 speeds but you
can always modify all parameters

ABL
or “Adventure Basic Language,” is a scripting language used by several
Microsoft games, including Flight Simulator 2002. It is a replacement for the
Adventure Programming Language (APL) used in previous versions of Flight
Simulator, but the goal is the same: to provide developers of adventures and
lessons access to and control of aircraft and game parameters.
The
new adventures, written in ABL, finally enables the complete interaction with
the FS2002 AI/ATC, the new and probably the most important FS2002 feature.
Now you can use the
ATC window and see the AI Traffic while the adventure is playng!!
The
new Adventures features:
-
Complete
Ai/ATC interaction
-
Ai/Traffic
available during the adventure
-
Speed
restriction
-
Now
the flight are rated and the score is spoken!
-
Complete
Cabin Announcement; gear, flaps, parking brakes, warnings.
-
Check
Lists composes exclusively for the MD-80 Procedures (pre-start, taxi, before t/o, after t/o, descend, landing, parking)
-
Speeds
Call, 80 Knt,V1, Vr, V2, flaps, gear
-
GPWS
-
Radar
Altimeter
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