The ABL Adventure Manager
Adventures! Design yourself all the adventures you
want using the new and exclusive Adventure Mamager, the AI/ATC
Adventure Creator that allows complete interaction
with the FS ATC and Traffic generated by the
Artificial Intelligence. You can create an adventure for
any departure/arrival air port pair you like using FS2004 or any other Flight Plan capable
to export the plan in FS2004 format (like FSNavigator,
Ultimate Airlines etc.). Also you can set-up many
options before compile the adventure. For example, if
you wnat to change the fuel on board the Compiler
computes automatically the V1,Vr and V2 speeds but you
can always modify all parameters
or “Adventure Basic Language,” is a scripting language used by several
Microsoft games, including Flight Simulator. It is a replacement for the
Adventure Programming Language (APL) used in previous versions of Flight
Simulator, but the goal is the same: to provide developers of adventures and
lessons access to and control of aircraft and game parameters.
new adventures, written in ABL, finally enables the complete interaction with
the FS2002 AI/ATC, the new and probably the most important FS2002 feature.
Now you can use the
ATC window and see the AI Traffic while the adventure is playng!!
new Adventures features:
available during the adventure
the flight are rated and the score is spoken!
Cabin Announcement; gear, flaps, parking brakes, warnings.
Lists Procedures (pre-start, taxi, before t/o, after t/o, descend, landing, parking)
Call, 80 Knt,V1, Vr, V2, flaps, gear