Adventure Compiler
Unlimited Adventures!
Design yourself all the adventures you want using the
exclusive Adventure Compiler, the AI/ATC Adventure
Generator that allows the complete interaction with the FS
ATC and Traffic generated by the Artificial Intelligence.
You can create an adventure for any departure/arrival air
port pair you like using FS or any other Flight Plan
capable to export the plan in FS format (as FSNavigator,
Ultimate Airlines etc.). Also you can set-up many options
before compile the adventure. For example, if you wnat to
change the fuel on board the Compiler computes
automatically the V1,Vr and V2 speeds but you can always
modify all parameters. The compiler have a specific
nodule for each aircraft type. So for each aircraft,
there are different parameters according with
different engine types, fuel tanks, speeds etc.
About the New ABL
Adventures
ABL or
“Adventure Basic Language,” is a scripting language used by
several Microsoft games, including Flight Simulator 2002. It is a
replacement for the Adventure Programming Language (APL) used in
previous versions of Flight Simulator, but the goal is the same:
to provide developers of adventures and lessons access to and
control of aircraft and game parameters.
The new adventures, written in
ABL, finally enables the complete interaction with the FS2002 AI/ATC,
the new and probably the most important FS2002 feature. Now
you can use the
ATC window and see the AI Traffic while the adventure is playng!!
The new
Adventures features:
-
Complete Ai/ATC
interaction
-
Ai/Traffic
available during the adventure
-
Speed
restriction
-
Now the
flight are rated and the score is spoken!
-
Complete
Cabin Announcement; gear, flaps, parking brakes, warnings.
-
Check Lists
composes exclusively for the MD-80 Procedures (pre-start, taxi,
before t/o, after t/o, descend, landing, parking)
-
Speeds Call,
80 Knt,V1, Vr, V2, flaps, gear
-
GPWS
-
Radar
Altimeter
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