Contents
Required runway length
Engine startup
Taxiing
Takeoff and climb
Cruise
Descent - approach - landing
Flying in formation
Aerobatics

The recommended flight parameters listed below are intended to give approximations for flights at maximum takeoff or landing weight on a day with International Standard Atmosphere (ISA) conditions.

Important: These instructions are intended for use with Flight Simulator only and are no substitute for using the actual aircraft manual for real-world flight.

Note: As with all of the Flight Simulator aircraft, the V-speeds and checklists are located on the Kneeboard. To access the Kneeboard while flying, press F10, or select the Aircraft menu, and then choose Kneeboard.

Note: All speeds given in Flight Notes are indicated airspeeds. If you're using these speeds as reference, be sure that you select "Display Indicated Airspeed" in the Realism Settings dialog box. Speeds listed in the specifications table are shown as true airspeeds.

By default, this aircraft has full fuel and payload. Depending on atmospheric conditions, altitude, and other factors, you will not get the same performance at gross weight that you would with a lighter load.

Required Runway Length

Takeoff: 1,105 meters, flaps 8
Landing: 1,710 meters, flaps 20 and airbrakes

The length required for both takeoff and landing is a result of a number of factors, such as aircraft weight, altitude, headwind, use of flaps, and ambient temperature. The figures here are conservative and assume:

Weight: 3,884 kilograms
Altitude: sea level
Wind: no headwind
Temperature: 20° C

Lower weights and temperatures will result in better performance, as will having a headwind component. Higher altitudes and temperatures will degrade performance.

Engine Startup

The engines are running by default when you begin a flight. If you shut the engines down, it is possible to initiate an auto-startup sequence by pressing CTRL+E on your keyboard. If you want to do the startup procedures manually, follow the checklist procedures on the Kneeboard.

Taxiing

To taxi the Galeb, use just enough power to get it rolling, and then bring the thrust levers back to idle. Idle thrust will work fine for keeping you moving.

Takeoff and Climb

All of the following occurs quite rapidly. Read through the procedure several times before attempting it in the plane so you know what to expect.

Run through the Before Takeoff checklist, and set flaps to 20 (press F7, or drag the flaps lever). With the aircraft aligned with the runway centerline, advance the throttle (press F3, or drag the lever) to approximately 50 percent N1.

After the engine is stabilized, advance the thrust lever to takeoff thrust—generally 100 percent N1 (less with high outside air temperatures).

Directional control is maintained by use of the rudder pedals (twist the joystick, use the rudder pedals, or press 0 [left] or ENTER [right] on the numeric keypad).

At Vr, approximately 150 km/h, smoothly pull the stick back (use the joystick or yoke, or press the DOWN ARROW) to raise the nose to 10 degrees above the horizon. Hold this pitch attitude and be careful not to over-rotate.

At V2, approximately 180 km/h, the aircraft has reached its takeoff safety speed. This is the minimum safe flying speed should an engine fail. Hold this speed until you get a positive rate of climb.

As soon as the aircraft is showing a positive rate of climb (both vertical speed and altitude are increasing), retract the landing gear (press G on the keyboard, or drag the landing gear lever). The aircraft will quickly accelerate to the flap-retraction speed. This number is about 250 kmh. Retract the flaps (press F6, or drag the flaps lever).

Cruise

Cruise altitude is normally determined by winds, weather, and other factors. You might want to use these factors in your flight planning if you have created weather systems along your route. Optimum altitude is the altitude that gives the best fuel economy for a given configuration and gross weight. A complete discussion about choosing altitudes is beyond the scope of this section.

Normal cruise speed is 730 km per hour (395knots) at 19,685ft.

Descent, approach and landing

To descend, 10-15 km before the airport reduce power to idle, and lower the nose slightly. You may have to adjust power to maintain your speed and rate of descent. Continue this profile down to the beginning of the approach phase of flight. At 500m altitude extend the airbrakes. Reduce speed to 290 km per hour and extend the landing gear. At 260 km per hour extend the flaps, and landing with 210 km per hour.

Formation Flying
 
      5 m
    3 m
  2 m
    3 m
    1 m

 

Aerobatics

 

Looping
      220 km/h      
  Hold 3.5G 1000m
32s
    550 km/h     500 km/h 490 km/h

 

 

Roll


490 km/h
pitch 10-15°
   
pitch 7-8°
  500 km/h
pitch 0°
bank 0° 45° 90° 135° 180° 225° 270° 315° 360°

 

 

Half Rool Bank 30°
    Pitch -45° Pitch 25°
Throttle 90%
240 km/h
  470-490 km/h
550 km/h

 

 

       
  260 km/h
Climbing Turn max bank 80°
      25 s
1100m
    Pitch 45°
Bank 60°
3.5G
  545 km/h

 

 

 

Steep Turn

Bank 60°
30 s @ 400 km/h, 2.7G

Turn

 

 

Imelman
Half turn of the top of a loop
     
          230 km/h
  Hold 3.5G   1000m
18s
   
      550 km/h