The emergency approach and landing is just like the power-off descent you practiced for your Sport Pilot Certificate, except that time you just headed for any open field and then broke off the approach and climbed again once you proved you could land if you had to land.
This time, you have to land. Start the flight and take a quick look around to get your bearings, and then unpause FSX. The engine has stopped, and you need to get the Mooney on a runway. In fact, you need to get the Mooney on a specific spot on the runway: on the aiming-point markers.
These lines are about 100 feet long, and you actually have to land within 200 feet of your target, so if you miss them by a little bit, you will still pass the checkride.
Ref.: West, Jeff Van. Microsoft Flight Simulator X For Pilots: Real World Training. Wiley. Kindle Edition(Location 12390).
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