FS2002/FS2004 Scenery EDHI Version 3.5 / Airport Hamburg-Finkenwerder, Germany


(=> Deutsche Anleitung siehe EDHI35ge.htm or EDHI35ge.txt)

Contents: EDHI 3.4 Mapview 

 

  1. Freeware-Statement
  2. Disclaimer
  3. Requirements
  4. What’s New in Version 3.5
  5. Installation
  6. Deinstallation
  7. Credits
  8. Setting the Scenery Complexity (static scenery)
  9. Setting the Scenery Complexity (dynamic Scenery)
  10. Tip: Freeware-Scenery "Hamburg"
  11. Frequencies EDHI
  12. Some Information about Hamburg-Finkenwerder
  13. Known Bugs/FAQ
  14. Contacting the Author


 
 

Freeware-Statement


   This Scenery is Freeware. If you don't change the files in this archive EDHI_35.zip, you are allowed to give a copy to everyone you want. Without written permission by the author it is not allowed to publish this archive on disk or CD-ROM. Publishing this file in the Internet is only allowed, when access is free of any charge!. In other words: don't make money with it!
 
  

Disclaimer


You will use this scenery at your own risk. I will not be responsible for any problems or damage on your system, which may occur after installing this scenery. Please read the installation instructions before you start.

 

Requirements

  • MS Flight Simulator 2002 (FS2002) or MS Flight Simulator 2004 (FS2004)
  • Compatibility with FS2000 not tested
  • about 8 MB free space on hard disk

EDHI Final Approach Runway 23
 

What’s New in Version 3.5 ?


EDHI / Mühlenberger Loch
 

  • Version 3.5

·        Now using FS2002 ground textures (with seasonal changes and water effects)

·        Runs with FS2004

·        Dynamc Szenery contains only the moving dikedoor
(removed all dynamic aircrafts because of conflicts with AI-Aircrafts)

·        Added AFCAD-file for EDHI (for FS2002 only)
(Note: You need the program AFCAD by Lee Swordy – see AFCAD-Manual for installation instructions).

·        Fixed conflicts with EDDH (Hamburg-Fuhlsbüttel)

·        New ReadMe-Files

EDHI-AFCAD File (shows Parking Positions)

 

EDHI at night (Mühlenberger Loch) EDHI at night (Ramp 1) with some AI-Aircrafts

 

Installation

  • Please remove previous versions of EDHI before installing this version.
  • If you unzip the archive with options "Use Pathnames" and "All Files", all files and folders in this archive will be copied into the folder you have specified as destination. This folder should be your scenery folder, for example "FS2002\Addon Scenery". Otherwise you have to proceed the following steps:
    • Create a folder "EDHI" in your scenery folder. Enter this folder and create folders with the name “Doc”, "Scenery" and "Texture".
    • Copy all .bgl-files to folder  ...\EDHI\Scenery.
    • Copy all files with extensions  *.txt, *.htm, *.jpg and *.gif to folder ...\EDHI\Doc.
    • Copy all other files (textures) to folder ...\EDHI\Texture.
  • In FS2002 you can add this scenery area to your FS2002 scenery library using the “World”-Menu. In FS2004 you have to install sceneries after program startup in the “Settings” menu. Choose button “Scenery Library”. If you are not familiar with this procedures, please consult the FS Help files.
  • You can now take your aircraft to EDHI with the airport menu, just search for "Finkenwerder" or the ICAO-Code "EDHI". If you select the option "Scenery for FS95 or before", you will be offered 4 different startup positions for EDHI.


 

Deinstallation

  1. Inside Flightsimulator remove this scenery from your scenery library. If you are not familiar with this procedure, please consult the FS Help files.
  2. Quit Flightsimulator. Remove folder "EDHI" from your scenery folder.

 

Credits

  • This scenery was made with the Freeware-Tools "Airport V. 2.10" by Pascal Meziat, Don Mc Ewen and Manfred Moldenhauer (SCASM, integrated in "Airport"). At the end I used the newest version of this program, "Airport V. 2.60", which was devoloped by Tom Hiscox. The Beluga was generated with M98toBGL by Trevor de Stigter. The .bmp-Textures were finished with "Bmp2000" by Martin Wright. Very useful was the "Scenery Design Whitepaper" by Martin Wright, Ralf-Juergen Triebel and Andreas Klisch. Helpful hints I found at www.flusiwelt.de (German). Another great tool I used is “Easy Object Designer” (EOD) by Matthias Brückner. Ground textures made with Ground2K by Christian Fumey. AFCAD-File created with AFCAD by Lee Swordy.
  • Dynamic Scenery was made with DOD 3.0 by Rafael Garcia Sanchez and DynKit 2.0 by Konstantin Kukushkin.
  •     Cars by Arne Kintzel.
  •     Ships by Jorge Pagano.
  •     Aircrafts:
      • Airbus A300-600ST Beluga:  Lars Kornstaedt
      • Super Guppy: J.Crous/D.McQueen
  • Last not least:  Special Thanks to Beta-Testers Dieter Muessler, Dirk Brandenburg and Ulrich Karow.

Setting the Scenery Complexity (static Scenery)

  • Switch Scenery Density to "Very Dense" to see all details.
  • Activate option "Ground Scenery Shadows".

EDHI (View from Rüschkanal)

  • To avoid low frame rates on slow computers switch back scenery density. "Normal" density should do on most systems.

Setting the Scenery Complexity (dynamic Scenery)

  • Activate option "Dynamic Scenery".

Important: To see the moving dikedoor, dynamic scenery density must be at least "Very Sparse".  In FS2004 the default for dynamic scenery is “inactive”, you have to change this. The dikedoor opens only for aircraft which are at least more than 2 meters high (the Cessna does not work …). It cannot work if another dynamic scenery from a different airport is active.

Tip: Freeware-Scenery "Hamburg"


A great Freeware scenery "
Hamburg" is availible at  http://d.brandenburg.bei.t-online.de  .

 

Frequencies EDHI


    Tower            123.25
    ILS Rw 05     110.70
    ILS Rw 23     108.50

Some Information about Hamburg-Finkenwerder


EDHI (Ramp 2) with some AI-Aircrafts

    EDHI is the airport of Daimler Chrysler Aerospace Airbus, located on the south-west side of Hamburg directly at the river Elbe. It is the place where Airbus A318, A319 and A321 are final-assembled and go airborne for the first time. Customers for A318, A319 and A321 get their new aircrafts in Hamburg-Finkenwerder. In the near future A380 will be delivered to European or Near-East customers from here, while all other A380-customers get their aircraft in Toulouse, France. Additionally the Airbus A300-600ST Beluga visits EDHI several times a week. 

    Information about the aircrafts delivered from EDHI are availible at www.airbus.com. Very nice photos of aircraft at Hamburg-Finkenwerder can be found at http://www.fuairliner.de/ .
 

Deichtor im FS 2000 (oeffnet sich bei Annaeherung)
Dikedoor opens on approach of your aircraft
The expansion of the plant and the airport was difficult, because an important road and a dike divides the old and the new airport area in two parts. For this reason aircrafts have to cross both the dike and the road, when they use the new apron (Ramp 2) on the south-east side. The dike can be opened with a door of more than 80 meters width and the traffic on the road has to wait some minutes, when stoplights are switched to red. It is very funny, when you sit in a car, stop lights get red and there is an airbus crossing the road right in front of you ... 

Another thing to tell about EDHI is the radar equipment for this airport. Because aircrafts have to cross the river Elbe in very low altitude there is the risk of a collision with big ships. For this reason final approach on Rwy 23 is controlled by this special radar equipment, which considers ship traffic too. 

The visual scenery is based on photos and maps published in regional newspapers, own photos, videos and detailed maps of Hamburg.

Known Bugs/FAQ

  • Moving dikedoor does not work for AI-Aircrafts.
  • Moving dikedoor does not work, if option Dynamic Scenery is unchecked (this is the default in FS2004, so you have to change this).
  • To remove the ships you can rename file ..\Edhi\Scenery\edhi_ships.bgl to edhi_ships.bg_ .
  • In reality the airport is under construction until 2004/2005. Just now the runway is growing (width and length), taxiways are changed, new buildings for A380 are built and many more. I am waiting with new scenery objects und other changes until the next major step is done there.
     

Contacting the Author


    Frank Zimmermann,
   
Buxtehude, Germany
    email
zimfra@web.de

Previous versions of EDHI have been downloaded thousands of times. I'm glad of that, because in the meantime it accumulates to more than 800 hours of work. So I'm looking forward to your response. If you like just send me an email. I will show it to my wife, when she again complains about this time-consuming hobby. Of course she is right, as always ;-) My children can be impressed with emails from far away, too, I think. 

    Always happy landings ...

December 2003