FS2002/FS2004 Scenery EDHI Version 3.5 / Airport Hamburg-Finkenwerder, Germany
(=> Deutsche Anleitung siehe EDHI35ge.htm or
EDHI35ge.txt)
Contents:
- Freeware-Statement
- Disclaimer
- Requirements
- What’s
New in Version 3.5
- Installation
- Deinstallation
- Credits
- Setting the Scenery Complexity (static
scenery)
- Setting the Scenery Complexity (dynamic
Scenery)
- Tip: Freeware-Scenery "Hamburg"
- Frequencies EDHI
- Some Information about Hamburg-Finkenwerder
- Known
Bugs/FAQ
- Contacting the Author
Freeware-Statement
This Scenery is Freeware. If you don't change the files in
this archive EDHI_35.zip, you are allowed to give a copy to everyone you want. Without
written permission by the author it is not allowed to publish this archive
on disk or CD-ROM. Publishing this file in the Internet is only allowed, when
access is free of any charge!. In other words: don't make money with it!
Disclaimer
You will use this scenery at your own risk. I will not be responsible for any
problems or damage on your system, which may occur after installing this
scenery. Please read the installation instructions before you start.
Requirements
- MS Flight Simulator 2002 (FS2002)
or MS Flight Simulator 2004 (FS2004)
- Compatibility with FS2000 not
tested
- about 8 MB free space on hard disk

What’s New in Version 3.5
?

·
Now
using FS2002 ground textures (with seasonal changes and water effects)
·
Runs
with FS2004
·
Dynamc
Szenery contains only the moving dikedoor
(removed all dynamic aircrafts because of conflicts with AI-Aircrafts)
·
Added
AFCAD-file for EDHI (for FS2002 only)
(Note: You need the program AFCAD by Lee Swordy – see AFCAD-Manual
for installation instructions).
·
Fixed
conflicts with EDDH (Hamburg-Fuhlsbüttel)
·
New
ReadMe-Files


Installation
- Please remove previous versions of EDHI
before installing this version.
- If you unzip the archive with options
"Use Pathnames" and "All Files", all files and folders
in this archive will be copied into the folder you have specified as
destination. This folder should be your scenery folder, for example
"FS2002\Addon Scenery". Otherwise you have to proceed the
following steps:
- Create a folder "EDHI" in your
scenery folder. Enter this folder and create folders with the name
“Doc”, "Scenery" and "Texture".
- Copy all .bgl-files to folder
...\EDHI\Scenery.
- Copy all files with extensions *.txt, *.htm, *.jpg and *.gif to folder
...\EDHI\Doc.
- Copy all other files (textures) to folder ...\EDHI\Texture.
- In FS2002 you can add this scenery
area to your FS2002 scenery library using the “World”-Menu. In
FS2004 you have to install sceneries after program startup in the
“Settings” menu. Choose button “Scenery Library”.
If you are not familiar with this procedures,
please consult the FS Help files.
- You can now take your aircraft to EDHI
with the airport menu, just search for "Finkenwerder" or the
ICAO-Code "EDHI". If you select the option "Scenery for FS95
or before", you will be offered 4 different startup positions for
EDHI.
Deinstallation
- Inside Flightsimulator remove this scenery
from your scenery library. If you are not familiar with this procedure,
please consult the FS Help files.
- Quit Flightsimulator. Remove folder
"EDHI" from your scenery folder.
Credits
- This scenery was made with the
Freeware-Tools "Airport V. 2.10" by Pascal Meziat, Don Mc
Ewen and Manfred Moldenhauer (SCASM, integrated in
"Airport"). At the end I used the newest version of this
program, "Airport V. 2.60", which was devoloped by Tom
Hiscox. The Beluga was generated with M98toBGL by Trevor de
Stigter. The .bmp-Textures were finished with "Bmp2000"
by Martin Wright. Very useful was the "Scenery Design Whitepaper"
by Martin Wright, Ralf-Juergen Triebel and Andreas Klisch. Helpful hints I
found at www.flusiwelt.de (German).
Another great tool I used is “Easy Object Designer”
(EOD) by Matthias Brückner. Ground textures made with Ground2K
by Christian Fumey. AFCAD-File created with AFCAD by Lee Swordy.
- Dynamic Scenery was made with DOD 3.0
by Rafael Garcia Sanchez and DynKit 2.0 by Konstantin Kukushkin.
- Cars by Arne Kintzel.
- Ships by Jorge Pagano.
- Aircrafts:
- Airbus A300-600ST Beluga: Lars
Kornstaedt
- Super Guppy: J.Crous/D.McQueen
- Last not least: Special Thanks to Beta-Testers Dieter
Muessler, Dirk Brandenburg and Ulrich Karow.
Setting the Scenery
Complexity (static Scenery)
- Switch Scenery Density to "Very
Dense" to see all details.
- Activate option "Ground Scenery
Shadows".

- To avoid low frame rates on slow computers
switch back scenery density. "Normal" density should do on most
systems.
Setting the Scenery Complexity
(dynamic Scenery)
- Activate option "Dynamic
Scenery".
Important: To see the moving dikedoor, dynamic scenery
density must be at least "Very Sparse". In FS2004 the default for dynamic scenery
is “inactive”, you have to change this. The dikedoor opens only for
aircraft which are at least more than 2 meters high (the Cessna does not work
…). It cannot work if another dynamic scenery
from a different airport is active.
Tip: Freeware-Scenery "Hamburg"
A great Freeware scenery "Hamburg" is availible at http://d.brandenburg.bei.t-online.de
.
Frequencies EDHI
Tower 123.25
ILS Rw 05 110.70
ILS Rw 23 108.50
Some Information about Hamburg-Finkenwerder

EDHI is the airport of Daimler Chrysler Aerospace Airbus, located on the south-west side of Hamburg directly at the river Elbe. It is the place where Airbus A318,
A319 and A321 are final-assembled and go airborne for the first time. Customers
for A318, A319 and A321 get their new aircrafts in Hamburg-Finkenwerder. In the
near future A380 will be delivered to European or Near-East customers from
here, while all other A380-customers get their aircraft in Toulouse, France. Additionally the Airbus A300-600ST
Beluga visits EDHI several times a week.
Information about the aircrafts delivered from EDHI are
availible at www.airbus.com. Very nice photos of aircraft at
Hamburg-Finkenwerder can be found at http://www.fuairliner.de/
.

The expansion of the plant and the airport was difficult, because an important
road and a dike divides the old and the new airport
area in two parts. For this reason aircrafts have to cross both the dike and
the road, when they use the new apron (Ramp 2) on the south-east side. The dike
can be opened with a door of more than 80 meters width and the traffic on the
road has to wait some minutes, when stoplights are switched to red. It is very
funny, when you sit in a car, stop lights get red and there is an airbus
crossing the road right in front of you ...
Another thing to tell about
EDHI is the radar equipment for this airport. Because aircrafts have to cross
the river Elbe in very low altitude there is the
risk of a collision with big ships. For this reason final approach on Rwy 23 is
controlled by this special radar equipment, which considers ship traffic too.
The visual scenery is based
on photos and maps published in regional newspapers, own photos, videos and
detailed maps of Hamburg.
Known Bugs/FAQ
- Moving dikedoor does not work
for AI-Aircrafts.
- Moving dikedoor does not work,
if option Dynamic
Scenery is unchecked (this is the default in FS2004, so you have to change
this).
- To remove the ships you can
rename file ..\Edhi\Scenery\edhi_ships.bgl to
edhi_ships.bg_ .
- In reality the airport is under
construction until 2004/2005. Just now the runway is growing (width and
length), taxiways are changed, new buildings for A380 are built and many
more. I am waiting with new scenery objects und other changes until the
next major step is done there.
Contacting the Author
Frank Zimmermann,
Buxtehude, Germany
email zimfra@web.de
Previous versions of EDHI
have been downloaded thousands of times. I'm glad of that, because in the
meantime it accumulates to more than 800 hours of work. So I'm looking forward
to your response. If you like just send me an email. I will show it to my wife,
when she again complains about this time-consuming hobby. Of course she is
right, as always ;-) My children can be impressed with emails from far away,
too, I think.
Always
happy landings ...
December 2003