Ultimate Terrain X USA Review
by Gene Davis *

If there is any one product for
Flight Simulator that deserves more recognition, in my
eyes, than any other it has to be the Ultimate Terrain
series. Flight 1 brought us the original Ultimate
Terrain series for FS9, releasing Ultimate Terrain
Canada/Alaska, UT USA and UT for Europe. All were
exceptional products and have always had a permanent
place on my hard drive.
When FSX was released I remember
that I couldn’t wait for Flight 1 to release an FSX
version of their UT series. Gone were the roads, rivers
and coastlines and we were back looking at default
scenery. It’s funny how people become spoiled, as I used
to spend more time with FS9 after FSX was released
simply because it didn’t include all of these features.
Sure it had some, but it just didn’t offer the same kind
of coverage the Ultimate Terrain series offered.
I don’t remember what month it was,
but I remember seeing a post at Sim-Outhouse.com that UT
USA X had been released. With my credit card in hand I
quickly purchased a copy and I have not looked back
since. Who knew the UT Canada and UT Europe would soon
follow!
Ultimate Terrain USA X (UT USA)
with Ground Environment X literally transforms the
default environment in FSX. Gone are the vast deserts
that were predominant with the FSX release, as are the
sandy white textures around each and every airport.
Roads now litter the terrain, creek beds both dry and
wet are where they are supposed to be and, most
importantly, cities and towns present themselves in a
more realistic manner.
Ultimate Terrain X USA
Ultimate Terrain X USA is available on CD or
download but for this review I am looking at the CD
version, though there is no discernable difference
between the two. The CD version does offer a printed
manual and eliminates the need to have to download the
product and remember the password every time you may
need to reinstall it. The CD version sure makes things
easier in the long run.
What this product does is quite
remarkable. If you have used any version of Ultimate
Terrain than you already have a good understanding of
what makes this product good, but for those of you that
don’t know this would be a pretty good place to start.
UT X USA systematically transforms the Flight Simulator
world into a recognizable place by adding such things as
roads, highways, freeways, rail lines, rivers, streams,
coastlines, parks, golf courses and cemeteries all
accurately placed throughout the United States in your
Flight Simulator world. You also have the option to add
in rural roads that aren’t considered major rural roads.
What this does is add roads that branch off into
residential neighborhoods and country roads that seem to
go on forever.
I choose to leave this function off simply because the
roads don’t always fi t over the terrain textures
and can be a bit of an eyesore and, in my opinion,
sometimes it does look better and more realistic if they
are left off.
UT
USA will also add 3D bridges to any and all roads and
rail lines that cross water. Although the bridges are a
default design, they still appear where they should be
and are much better than just seeing a line drawn across
the water. UT also aligns all existing bridges to match
that of the new roads and rail system which is also a
nice feature.
That isn’t all either. The program,
along with adjusting your coastlines, also adds its own
set of landclass fi les that make the cities and towns
appear more like they appear in real life. What
landclass does is tell Flight Simulator what type of
textures should be displayed where. For example, if you
are fl ying over an area that is largely farm land, the
landclass tells Flight Simulator that it should be shown
as such. A lot of people recommend running the UT
landclass along with other 3rd party landclass products,
but from what I have found the UT landclass works fi ne
on its own for me.
After you get done admiring all of
the new roads, bridges and coastlines, make an effort to
check out the new night lighting. This feature was
introduced in the original UT products for FS9 and they
are back, bigger and better in FSX. What I like best
about the lighting is that when fl ying at night you can
make out the distant glow of cities or towns way off in
the distance. This adds so much to one’s fl ying
experience, not to mention the level of realism you’re
seeing in your virtual world when fl ying at night.
Using
the UT X USA Manager
At the core of UT USA is the setup utility that comes
with thescenery. This program will allow you to add and
remove whatever you do or don’t want. The program shows
you the frame rate impact of each feature and how it
will react to your overall system performance.
Setup here is easy; simply install
the product and run the setup icon on your desktop. The
program will automatically back up your existing scenery
textures and then make the UT USA scenery active within
Flight Simulator.
It will allow you to make changes
to the following; road surfaces, railroad tracks, water
bodies, coastlines, rivers, night lighting, landclass,
and other features that include the addition of golf
courses and cemeteries. With all of the different menu
options, this product does offer an incredible level of
customization for your fl ight simulator.
VFR
Flying at its Best
This kind of product screams VFR fl ying, or seat of the
pants fl ying for that matter, as it brings reality into
Flight Simulator. I do mostly VFR fl ying in Flight
Simulator, just because I don’t have a lot of time to
invest into any one single fl ight. I just like to go
and take off, fl y around and then land.
One of the areas that I frequent in Flight Simulator is
Yakima, WA.
It is my old stomping ground and I
have fl own out of the airport there on several
occasions with my older brother. Flying into Yakima isn’t
that hard really, but there are quite a few landmarks to
look for if you are making an approach there and doing
it VFR style.
First, as you come in to make the
turn to Runway 27 for landing you should be out over the
East Valley area, near the town of Moxee which is just
east of Yakima. It is easily identifi able by Hwy 12
that runs both east and west just outside the town from
the city of Yakima. Once you are near or over Moxee you
can make that turn westward towards Yakima giving you an
almost spot on line up to the
airport.
Making the turn into the airport reveals a whole list of
identifi able markers; the fi rst would be following Hwy
24 west to the Yakima River and over Interstate 82 into
the City of Union Gap with the I82 and Hwy 96
interchange to the lower valley off to the left. At this
point you would defi nitely see the airport ahead of you.
There are also two very identifi able roads as you make
that approach that run East to West through the heart of
the valley. These would be Washington Ave and Ahtanum Rd.
Washington runs along the northern side of the airport
and Ahtanum runs along the southern side and you should
be smack dab in the middle of both of them.
For my test fl ight over the Yakima
area I fl ew the new AlphaSim Rutan. This aircraft
provides a wide open cockpit and is just a lot of fun to
fl y, so if you were wondering whose aircraft that is in
the screenshot, now you know!
Ultimate Terrain makes these VFR fl
ights possible without the addition of photo-real
scenery as it simply adds it over the existing default
terrain. These features cover the entire United States,
so you are not just buying one area or state, you are
getting it for the entire continental United States and
is really a must have if you want to see things as they
actually are when it comes to road placement, rivers,
coastlines and rail.



Performance In FSX
Performance can be a taboo word and I am surprised to
say that UTX USA doesn’t really affect my overall
performance at all. In fact, since I added Ground
Environment X it seems to have almost improved it? When
I fi rst bought UT X USA I was mainly concerned about
what the frame rate impact would be, just because of the
initial problems I had with FSX when it was initially
released and really wasn’t sure about adding any third
party scenery programs. The end result though was an
improved graphics environment that brought out the best
in FSX.
This is where the setup utility
comes in. At the bottom of each option is a bar that
rates the overall effect it may have on Flight
Simulator, so you can essentially turn off some of the
features that hurt your system the most and leave the
ones on you want, giving you a customizable scenery
environment tailored to your taste, or to your system’s
hardware.
Since I have had FSX I have never
been able to use the vehicle traffi c, but for the sake
of this review and the screenshots I decided to turn it
back on and I found that my frame rates were barely
affected by it. I am going to chalk this one up to the
performance improvements bought about by FSX Service
Pack 2, but I do think the Flight 1 products do help a
bit as their scenery and textures seem to be much easier
on overall performance.
It is important to note that my
computer is a Dual-Core machine, so for those of you
with older computers you may see some kind of impact on
system performance, but it should be small.
In The End
This product is probably one of the few “must-haves” for
FSX out on the market. It brings a level of detail and
realism that the default package just cannot offer. In
fact, aside from fl ying the bigger jets in FS9, I am
starting to make the transition to FSX only and it is
products like this and Ground Environment Pro X that
make it very worthwhile. The price tag of US$39.95 is
just right. In fact, it’s a real bargain considering the
large coverage area you will enjoy. It is available onCD
from all good fl ight sim retailers
*
Article published under
Computer Pilot
license. © 2008, Gene
Davis and Computer
Pilot
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