Adventure Compiler
Unlimited Adventures! Design
yourself all the adventures you want using the exclusive
Adventure Compiler, the AI/ATC Adventure Generator that
allows the complete interaction with the FS ATC and Traffic
generated by the Artificial Intelligence. You can create an
adventure for any departure/arrival air port pair you like
using FS or any other Flight Plan capable to export the plan
in FS format (as FSNavigator, Ultimate Airlines etc.). Also
you can set-up many options before compile the adventure.
For example, if you wnat to change the fuel on board the
Compiler computes automatically the V1,Vr and V2 speeds but
you can always modify all parameters. The compiler have a
specific nodule for each aircraft type. So for each
aircraft, there are different parameters according
with different engine types, fuel tanks, speeds etc.

About the New ABL Adventures
ABL or
“Adventure Basic Language,” is a scripting language used by
several Microsoft games, including Flight Simulator 2002. It is a
replacement for the Adventure Programming Language (APL) used in
previous versions of Flight Simulator, but the goal is the same:
to provide developers of adventures and lessons access to and
control of aircraft and game parameters.
The new adventures, written in
ABL, finally enables the complete interaction with the FS2002 AI/ATC,
the new and probably the most important FS2002 feature. Now
you can use the
ATC window and see the AI Traffic while the adventure is playng!!
The new
Adventures features:
-
Complete Ai/ATC
interaction
-
Ai/Traffic
available during the adventure
-
Speed
restriction
-
Now the
flight are rated and the score is spoken!
-
Complete
Cabin Announcement; gear, flaps, parking brakes, warnings.
-
Check Lists
composes exclusively for the MD-80 Procedures (pre-start, taxi,
before t/o, after t/o, descend, landing, parking)
-
Speeds Call,
80 Knt,V1, Vr, V2, flaps, gear
-
GPWS
-
Radar
Altimeter
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