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Ultimate
Terrain X -
USA Edition
has been
designed
from the
ground up to
take
advantage of
the new
technologies
in FSX, and
provide you
with the
most
superior and
complete
large
terrain
environment
to date. As
always, we
use only the
highest
quality
commercial
source data
in our
products.
Ultimate
Terrain X
will take
your FSX
terrain
environment
to new
levels not
seen before
in a PC
Flight
Simulator.
Roads,
Rivers,
Streams,
Bridges,
Landclass,
Waterclass,
and more is
packed into
Ultimate
Terrain X.
Highways,
Roads,
Streets
The FSX
roads are a
big
improvement
over FS9
(FS2004).
However,
Ultimate
Terrain X
takes the
roads one
step further,
by providing
all the
available
road types
from the
Tele Atlas
commercial
data set,
instead of
just
highways and
most major
roads.
The Ultimate
Terrain X
road
textures are
also very
high
resolution,
matching the
1 meter
landclass
textures
currently in
FSX. Plus,
the Ultimate
Terrain X
road texture
types can be
custom
configured.
Having
improved
road
textures is
nice. But
what really
make our
roads stand
out, is the
attention to
detail,
using road
encasements
and custom
ground
polygons for
the
interchange
areas. This
can make a
huge
difference
in the urban
road
appearances
as you will
see.
For every
major road
and highway
that crosses
a water
feature in
Ultimate
Terrain X, a
3D extrusion
bridge is
displayed.
There are
thousands of
these bridge
features in
the USA
alone.
If you like
the look of
the moving
road traffic
in FSX, you
will love
the moving
traffic in
Ultimate
Terrain X.
Ultimate
Terrain X
greatly
expands the
moving
traffic
coverage
areas in FSX.
We even
include dark
tunnel
entrances
for those
tunnel roads
that
disappear
underground.
Shorelines,
Coastlines,
Rivers,
Streams
Anyone who
is familiar
with our
Ultimate
Terrain
product for
FS9/FS2004,
knows that
our products
use the
absolute
premium
commercial
water data
available
for each of
our product
regions.
This water
data is the
most
accurate and
detailed
data
available at
any cost.
In addition
to the
standard
coastline
textures in
FSX,
Ultimate
Terrain X
takes
coastlines
to a whole
new level,
by including
higher
resolution
rocky
coastline
textures,
sandy
beaches,
concrete
piers,
freshwater
dams, and
man-made
breakers.
The
coastline
textures
blend the
edges of the
water bodies
with the
land.
All oceanic
coastlines
have been
classified
by hand to
give them a
more
appropriate
look.
In the major
metropolitan
areas, FSX
improved the
body
accuracy and
details
compared to
FS9/FS2004.
But outside
of the
metropolitan
areas, there
are still
major
missing
water
features
and/or
inaccurately
positioned
features.
Ultimate
Terrain X
will add
detailed
water
features
throughout
the entire
covered
region.
In addition
to the
quality
source data,
we have now
enhanced our
water
features by
adding more
variety to
the
coastlines.
Also, we
have
provided
multiple
waterclass
options that
will change
the water
color
associated
with lakes,
rivers and
oceans.
Ultimate
Terrain X
also takes
advantage of
our new "Radial
Elevation
Theory"
algorithm,
which allows
for nicely
channeled
rivers that
cut right
through
areas of
extreme
elevation
changes.
This new
algorithm
virtually
eliminates
the sloping
water
problems
that are
common with
terrain
hugging
rivers.
Landclass
Ultimate
Terrain X
dramatically
improves the
accuracy of
cities in
FSX using
our
proprietary
"Synthetic
Landclass"
generation
system,
which
generates
urban
landclass
based on
recent
commercial
data sources.
In the USA,
there are
basically 6
different
sets of
landclass
textures
available to
represent
the
different
levels of
urban sprawl.
These
textures are
used in the
wetter, more
seasonal
areas. There
are also 5
urban
texture sets
available
for dry
regions.
Waterclass
Waterclass
options are
a unique
feature of
Ultimate
Terrain X
that
controls the
coloring and
style of the
water
features for
various
locations
around the
world.
Ultimate
Terrain
enhances the
default FSX
water by
providing 4
different
waterclass
choices:
Blue
water
tint
Plankton/Algae
bloom
tint
Muddy
water
tint
Muddy
water
with
Plankton
bloom
tint.
Water
colors can
vary
dramatically
between
seasons.
And, many
users have
different
opinions on
how their
water
environment
should look.
So, Ultimate
Terrain X
gives you
the multiple
options.
Railroads
While the
data quality
in Ultimate
Terrain X is
similar to
FSX with the
Tele Atlas
data, we
improve the
look of
railroads
using higher
resolution
textures,
railroad
track
encasement
textures,
railyard
ground
textures,
and tunnel
entrances.
A 3D bridge
object is
also placed
where all
railroad
tracks cross
water.
Night
Lighting
Ultimate
Terrain X
night
lighting
consists of
points of
light that
represent
things like
street
lights,
intersection
lights, and
vehicle
lights.
In Ultimate
Terrain X,
the night
lighting has
been created
with three
things in
mind:
Provide
brighter
lights
against the
very bright
FSX
background.
Prevent
autogen
reduction.
Eliminate
the
occasional "floating
light"
situation
from
differing
mesh
products.
Ground
Textures
Ultimate
Terrain
X
includes
custom
ground
textures
for
specialized
areas
(note
that
these
are
specialized
textures
and not
general
texture
replacements
like our
Ground
Environment
product).
These
ground
textures
differ
from
landclass,
because
they
take on
the
exact
size and
shape of
the
terrain
feature
in the
real
world.
In FSX,
special
ground
textures
are
already
used for
city
parks
and golf
courses,
but in
addition
to the
parks
and golf
courses,
Ultimate
Terrain
X
provides
many
other
ground
polygon
features
that are
unique
to
Ultimate
Terrain
X.
Beaches
Glaciers
Cemeteries
Highway
Interchanges
Tunnel
Entrances
Railroad
Yards
Small
Islands
Parking
Lots
Grassy,
Forest,
or
Concrete
areas
for
landmark
features.
Object
Repositioning
To make
sure that
the current
custom FSX
objects line
up with the
Ultimate
Terrain X
scenery, we
have
repositioned
many objects
to better
align with
the Ultimate
Terrain X
road and
water
features.
This
includes
things like
buildings,
ships, docks,
and custom
bridge
objects
(i.e. the
Golden Gate
Bridge).
Ultimate
Terrain
Setup Tool
We know
that a great
number of
Flight
Simulator
enthusiasts
like to
tweak their
environments
to meet
their own
personal
expectations
and needs.
As a result,
Ultimate
Terrain X
was designed
from the
ground up,
to provide a
near total
configurable
environment.
Advanced
users will
marvel at
the fact
that they
can have
different
textures
assigned to
nearly every
Ultimate
Terrain
feature. For
example, you
can change
the sizes of
things like
stream
widths, road
widths and
coastline
widths using
the new
Ultimate
Terrain X
Setup Tool.
The new
setup tool
also allows
novice users
to get up
and running
quickly and
the advanced
user to have
unprecidented
configurability
over their
Ultimate
Terrain
environment.
System
Requirements
Flight
Simulator X
1.6 Mhz
Processor
1024 RAM
256 MB Video
Card
Windows XP /
Vista |