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September 17, 2017
FSX/P3D – McCoy Water Landing Effect v4. These effects are individually assigned to a specific aircraft or boat overriding both FSX & P3D’s default wake. Five effects of various sizes are included. Visually v4 looks a lot like v3.2 but some improvements have been made such as a compatibility fix of surface decals and airborne particles when subjected to wind, re-direction and velocity adjustments of the splash effect, a greatly simplified installation for P3D v4 and the first update for FSX since v2.0. A short video is included to demonstrate each size. Although intended for aircraft these effects can be used on boats 38 feet or smaller. Sound file included.
By Vince McCoy
July 14, 2017
FSX – Green/White Rotating Airport Beacon Upgrade. After noticing that the default Microsoft green/white rotating airport beacon included with FSX looks rather bad, and considering it’s mounted prominently at several of my major airports, I decided to go ahead and modify it for a much more realistic look.
By Casey Brasel
FSX – AFCAD McCarran International Airport KLAS Uptaded. AFCAD for updated FSX KLAS2 from FSDreamteam. The taxiways and runways are now aligned with scenery, added ILS to all runways, added vehicle paths for GSX, and a few other odds & ends.
By Gene Rouner
June 9, 2017
FSX – Flight Simulator Window Manager (FSWM) v1.0. A tool that lets you manipulate the windows of Microsoft Flightsimulator X (FSX). You can move FSX windows, bring them to top or release them from the FSX parent window. You can save the windows status for your aircraft and reassign them manually or automatically after FSX starts up. These functions are commonly useful in multi monitor mode for example within a home cockpit configuration.
By Norbert Jaun
June 9, 2017
P3D – HQ Snow and Grass Textures. Drzewiecki Design Grass is a freeware, fully automated package of ultra high quality, 4096×4096 pix grass and snow textures for Microsoft Flight Simulator 2004, Microsoft Flight Simulator X, FSX:SE and Lockheed Martin Prepar3D (v1,v2,v3 and v4). It will enhance ground textures in the whole FS. Microsoft Flight Simulator X and Lockheed Martin Prepar3D have texture resolution limit, which is 1024×1024 pixels. It is possible to select higher resolution by manually editing configuration files but Drzewiecki Design Grass will do that for you automatically! Default FS9’s grass is 128x128pix and with Drzewiecki Design Grass you can admire the 1024×1024 ground texture resolution. Extra features: Drzewiecki Design Grass will automatically add a HIGHMEMFIX=1 tweak to your FS, which will prevent texture disappearing from aircraft and buildings + snow texture for winter flying. Enjoy your virtual flying.
By Drzewiecki Design
April 2, 2017
FSX – Maryadi’s V-22B Navigation Strobe Effects. This mod intalls red, green and white Navigation lights that strobe with the strobe switch in the cockpit. The mod also installs a solid white Nav light in the back of the osprey when Nav lights are on. The real V-22 begins to strobe its Nav lights automatically from the computer of the aircraft. Although I’m not exactly sure what the reason is for its flashing, it seems it begins to flash when the engines are shutdown or before starting up.
By Josh S “Heater”
FSX – “Save the Ring” Mission. This adventure starts in Hamburg (Germany) and will bring you to several places in the north of germany (and Europe). Your will fly together with a german Co-Pilot and a british special agent. Your Co-Pilot knows the terrain of north germany and he informs you step by step about the points of interest of the mission. You have to find and save the ring.
By Rudi Rook
March 12, 2017
FSX – Bombardier Dash 8-100 And -200 Sound Set. This sound set is designed specifically for the Dreamwings Dash 8 and most likely will NOT sound as intended in any other aircraft. Unlike most turboprop sound sets, including the default ones, this sound package features propeller sounds that play according to prop RPM, rather than turbine RPM. This provides a much more realistic turboprop sound experience. For example, during final approach, when the props are set to max RPM but the engine power is set lower, you will hear the high prop RPM. As another example, while desceding at, say, flight idle, the constant speed propellers continue to turn at their set speed (e.g. 900 RPM), and you will hear the propellers at this speed even though the power levers are at flight idle. In most turboprop sound sets, you would instead hear a sound that corresponds to idle prop RPM. This sound set does not use pre-recorded startup sounds. Instead, the propeller sounds are programmed to play even at very low RPM. As the engine starts and prop RPM increases in the sim, the sounds will change. Then, as the propellers are unfeathered, the sound will change again. In addition to the propeller sounds, a quiet turbine whine is also included.
By Steve Rojcewicz